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I would like to turn a specific blender scene into an animated sky box I can use in other animations.

This old tutorial is the top google search result for "blender sky box", but it's for an old version of blender, and some of the buttons it references no longer exist.

There are several tutorials on how to set the sky box if you already have an image, but I have yet to find a modern HOWTO that lays out how to create the sky box image from a scene. How do I accomplish this? Keep in mind I want it to be animated, so I'll need to bake a hundred frames or so.

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In newer builds of blender, there is a third option in the camera tab for Panoramic. In cycles there is an option for Equirectangular mapping. The output render can then be used as any other sky dome would be used.

Here are the settings: enter image description here

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  • $\begingroup$ This scene uses Blender Internal, not Cycles. The Panoramic camera is lacking the Type: combo box. Also, there appears to be no difference between a render using a Panoramic camera and a Perspective camera. Perhaps I will have to switch to cycles to render this skybox. $\endgroup$ – Mutant Bob Jun 24 '14 at 15:07
  • $\begingroup$ @MutantBob Yes, you do have to switch to Cycles. $\endgroup$ – GiantCowFilms Jun 24 '14 at 15:25

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