I'm sure this is something silly I'm doing wrong here but I can't find a solution at all. My texture is 2048x2048 and I'm trying to paint details on it.

When I draw the brush looks blocky/pixelated though. The stroke looks like it has a low resolution. The smaller the radius the worse it looks and painting side to side looks better than when painting up and down.

Here is a picture: enter image description here

If someone could try to help me out here, that would be great.

  • 1
    $\begingroup$ That is obviously pixelation. I can't tell why its happening from the information you gave though. $\endgroup$ Jun 23 '14 at 16:15
  • 2
    $\begingroup$ Can you show us the unwrapping (UV layout) or the resulting texture? My first guess would be that you are only drawing on a very small section of the file. $\endgroup$
    – JulianHzg
    Jun 23 '14 at 17:27
  • $\begingroup$ Looking at it, yeah it is only a small part of the UVs. I tried increasing the size, but only at 8192 x 8192 is the detail level where I want it. Somehow that sounds to me like it would be to be too big. Here is an image of how the UV layout looks: i.imgur.com/GLY1UMh.png $\endgroup$
    – user4929
    Jun 23 '14 at 18:30
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    $\begingroup$ Do you need this resolution everywhere or only there? In the latter case, just increase the size of this one piece in the UV layout. You may also be able to use the space a little more efficiently if you rearrange the islands by hand. 8k^2 is quite big for a texture, although it can still work. $\endgroup$
    – JulianHzg
    Jun 24 '14 at 6:36
  • $\begingroup$ Did you tried custom your Brush-Curve in Tool sheft (left pannel, T) ? It gives more smooth/hard painting. $\endgroup$ Jan 27 '16 at 1:08

in texture paint mode go to your left panel and go to options and deselect occlude in project paint

  • 3
    $\begingroup$ Welcome to Stack Exchange! Can you please elaborate why this will help, and what the problem is? $\endgroup$
    – Kirbinator
    Apr 17 '18 at 20:49

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