Hey guys, my problem is that when I do try to bake onto the low-poly version I endup with a blotchy texture and sometimes the program just crashes and closes itself.
Does anyone know the best way of baking a diffuse texture onto a low poly version without getting blotchy and low quality results?
In the image here I have two low-poly versions of the original high-poly, one of which is 'inside' the high-poly version on the left. Maybe you can see what I'm doing wrong here.
Thanks in advance :)