I have a model with textures made for the Corona renderer. The textures are: Diffuse, Glossiness, Height, IOR, Normal, Reflection. How can I use them in Blender Cycles? The following setup seems to work, but I don't really know what I'm doing, especially with respect to the Reflection and IOR texture:

enter image description here

Additional remarks:

  1. I can't upload the model because it's a commercial product.
  2. The IOR to Specular converter is from Blendernation.
  3. I read somewhere that Corona uses DirectX normal maps, not sure if that's true.
  4. I guess the height map isn't really necessary, given that there's already a normal map?


You must log in to answer this question.

Browse other questions tagged .