I want to create a mesh that is the "union" of an object at it's various locations in the timeline.
For more clarification, here is a simple example. If I were to start with a UV Sphere, and animate it to move right 5 units...then apply this modifier that I'm looking for, I would expect the resultant mesh to be a "capsule" (long pill shape) that is 5 units long...because it is the union of the UV Sphere at all it's locations in time.
Is there any way to do this in Vanilla Blender? If not can someone point me in the direction of a plug-in that would allow for this? The end goal is to use this on a rigid body simulation to generate a mesh.