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I want to create a mesh that is the "union" of an object at it's various locations in the timeline.

For more clarification, here is a simple example. If I were to start with a UV Sphere, and animate it to move right 5 units...then apply this modifier that I'm looking for, I would expect the resultant mesh to be a "capsule" (long pill shape) that is 5 units long...because it is the union of the UV Sphere at all it's locations in time.

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Is there any way to do this in Vanilla Blender? If not can someone point me in the direction of a plug-in that would allow for this? The end goal is to use this on a rigid body simulation to generate a mesh.

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    $\begingroup$ You can animate an Array Modifier length with a very low relative offset. But the result will either be a very high density of vertices or bumps. $\endgroup$ – rob Mar 12 at 10:38
  • $\begingroup$ BTrace Addon does something vaguely similar, but not exactly what you are looking for $\endgroup$ – Duarte Farrajota Ramos Mar 12 at 11:42

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