# Transforming a paper-like model into a 3d model

I recently started using Blender this morning and I got up all the way to this point:

But I didn't realize that it was flat (almost like a paper as shown in the image), I first concluded that I could probably change it's thickness later on in the making.

I tried using Solidify but it distorted the model, a lot.

Is there anyway I can make the model thicker without having to redo it from the start?

Try to get front, back, top, bottom, left, and right reference images of things and making them background images with N panel N > Background Images. Make a 2D mesh for each reference and then try to combine them together to make a 3D mesh. I cannot tell you how exactly because it will vary with each model, but I can tell you that you can do CTRLJ to join the meshes and try to combine the appropriate vertices, and then fill in the faces.