when I move a bone the mesh it is paired with will change size to be either to large or too small and overall just look wrongs it also only happens when i move a bone or rotate a bone vertically but not horizontally. how would I make it so that bone movement/rotation cannot change meshes scale?

  • $\begingroup$ Does the mesh object have scaling applied to it in object mode? This can cause problems with armature deformation. $\endgroup$ – Sazerac Mar 11 at 22:55

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