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I am trying to create a box or room that has a slight thickness to the walls, with normals reversed on everything so you can always view the inside from the outside(with backface culling checked)

I have tried adding the solidify modifier to a box, then reversing the normals, but this doesn't work as expected. I then messed around with flipping normals manually by selecting the faces I want the normals flipped on, but this also didnt work. What other method is there? Thanks

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  • $\begingroup$ Turn off the modifier viewport display $\endgroup$ Commented Mar 11, 2019 at 17:50
  • $\begingroup$ Possible duplicate of: Add different textures to front and back of plane with solidify $\endgroup$
    – user1853
    Commented Mar 11, 2019 at 17:54
  • $\begingroup$ You mean make the modifier no longer visible? I just tried. That might work fine in the blender editor, but I am trying to export to unity. So it needs to actually have all the normals facing the direction I want. $\endgroup$ Commented Mar 11, 2019 at 17:55
  • $\begingroup$ Thanks for the post cegaton. I dont know if its an exact duplicate, but checking "only rim" like that thread recommended seemed to do the trick. I didnt see that during my research $\endgroup$ Commented Mar 11, 2019 at 17:58
  • $\begingroup$ @Program232323 If you found a soulution, please write an answer to your own question and mark it as accepted. Other users who run into a similar situation can learn from your experience. $\endgroup$
    – user1853
    Commented Mar 11, 2019 at 20:34

1 Answer 1

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Check "Only Rim" within the solidify modifier. Make sure you also have "Flip normals" checked within the modifier as well.

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