I recently watched a tutorial for real-time cloth physics to simulate soft body movements. Hair, clothes, breasts, you name it. (Link below) At one point, the operator creates a cube and then extrudes the edge to the inside. This gives the object a higher volume retention than a normal cube with no interior structure would have.
Soft Body Jiggling Tutorial by Mas Baco
I have been wondering, wouldn't it be easier to use a lattice for this purpose. The problem is, lattices cannot use a Cloth Modifier, but only the computationally more expensive Soft Body Modifier. Not so great for real-time, therefore.
The solution would be to just make the Lattice Object into a Mesh Object. But I cannot find a way to do that. Is there really no way, or am I just missing it? Convert to Mesh does not do the trick here at any rate.