0
$\begingroup$

Cube with Inside Edges for higher Volume Retention during Simulation

I recently watched a tutorial for real-time cloth physics to simulate soft body movements. Hair, clothes, breasts, you name it. (Link below) At one point, the operator creates a cube and then extrudes the edge to the inside. This gives the object a higher volume retention than a normal cube with no interior structure would have.

Soft Body Jiggling Tutorial by Mas Baco

I have been wondering, wouldn't it be easier to use a lattice for this purpose. The problem is, lattices cannot use a Cloth Modifier, but only the computationally more expensive Soft Body Modifier. Not so great for real-time, therefore.

The solution would be to just make the Lattice Object into a Mesh Object. But I cannot find a way to do that. Is there really no way, or am I just missing it? Convert to Mesh does not do the trick here at any rate.

$\endgroup$
2
  • 1
    $\begingroup$ So, you want to do Lattice->Mesh conversion instead of extruding edges as proposed in the tutorial? Doubt this is possible without scripting, but you can build "kind of lattice" mesh from Cube and 3 Array modifiers $\endgroup$
    – Serge L
    Commented Mar 9, 2019 at 14:20
  • $\begingroup$ Good point! the lattice modifier would be really easy to script and offer the kind of settings that a lattice has in terms of rows and columns. I'll see if i can build something with that. $\endgroup$
    – Ben
    Commented Mar 9, 2019 at 15:29

0

You must log in to answer this question.

Browse other questions tagged .