Originally this was 6 different textures, but I combined the textures together and then manually positioned each UV to become seamless to achieve my desired result as seen here:
Here is another one where I haven't manually scaled and positioned each island.
The islands are all overlapped.
I'm trying to achieve the results of the first image. I've tried pinning all of the verts and then unwrapping but it just results in this:
Seams didn't work right either:
I also want to mention that clamp settings and constraining image to boundsd also didn't change anything.
Any ideas on how I can make each unwrap end up like the first? I'd rather not have to keep manually adjusting faces all over my scene.