Long story short, I've modeled Toothless from How To Train Your Dragon in Blender, and I'm now trying to replicate the effect that the runes/scales it has. I've been using blender for +2 years now but it's always been the modelling side of things and I want to branch out to textures.
I'd like to use the cycles render engine to achieve the following effect:
Note that the stones/scales/runes are raised from the surface in a way bump/normal mapping could not achieve, and that they're more reflective and glossier.
But having never done any texture work, I've no idea of a good way of going about it. I've tried various methods, each of which did nothing like what I wanted.
Currently, the model is just that, with no runes or anything physically on it. My original plan had been to make three textures; 1) for the visual, 2) for the displacement - which would then be baked on - and 3) which would define the areas to be more reflective etc... but now I've actually tried doing it, it seems to be a tad more complex than that (as with most things blender, hehehe). I've tried a google search, but nothing relevant comes up.
I'm not asking for someone to outright do this for me because I want to learn it for myself, but any help would be greatly appreciated, be it a guise, a link to a relevent tutorial, or even just a helpful hint.
Thanks so much to anybody who can help me out here!
(As a footnote, I've already done the model and manage to get the materials sorted for the eyes and surrounding area. Once it's finished, I'm putting it in the public domain for anyone to use, and I'll happily say you helped ;) )