1
$\begingroup$

I'm a beginner and I don't know what's going on. Some faces I've made look like two triangles glued together with different angles.

Removing doubles didn't do anything, nor flipping normals.

enter image description here

$\endgroup$
  • $\begingroup$ You are dealing with non-planar geometry. You have a quad that is cannot be flat any more, given the position of its vertices. Basically you need more subdivisions and proper placement of the vertices for a quad. $\endgroup$ – user1853 Mar 8 '19 at 19:41
1
$\begingroup$

All faces (quads and n-gons) will be divided into triangles when they are rendered. Depending on the engine the solution for that triangulation will differ a bit. This is a normal thing. If you don't like how they are triangulated you will need to do it your self.

| improve this answer | |
$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.