Q. How do I move a sculpt from ZBrush to Blender?
A. These workflow methods assume that you have everything set up properly for the GoB 2.72 add-on on both the Blender and ZBrush side, it is working as it should and you have confirmed this with prior testing.
Method 1 – Pre-open Blender before sending from ZBrush to Blender using GoZ
- Open Blender and enable the GoB 2.72 add-on
- Optional: Clear the Blender scene for simplicity sake.
- Open ZBrush and select the SubTool that you want to transfer to
Blender.
- In ZBrush, go into Geometry choose the subdivision level that you want and then
delete the lower subdivision levels.
- In ZBrush, make sure that Blender is the current GoZ application and then press
GoZ.
- In Blender, press the green GoB import button.
- Note: You can have this toggle button enabled beforehand and the
subtool will auto import when GoZ in pressed in ZBrush.
Method 2 – Open Blender after sending from ZBrush to Blender using GoZ
- Open ZBrush and select your SubTool that you want to transfer.
- In ZBrush, go into Geometry choose the subdivision level that you want and then
delete the lower subdivision levels.
- In ZBrush, make sure that Blender is the current GoZ application and then press
GoZ.
- Open Blender and enable the GoB 2.72 add-on.
- In Blender, press the green GoB import button and the mesh will
import.
(workflows tested and working with Blender 2.77a)