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The left image shows the texture mapped to a plane, the right one is original image in the UV Editor. The rendered image looks extremely blurred. What would be the correct material and texture settings to have only the alpha part (check pattern right) invisible?

.blend file

enter image description here

Material and texture settings are:

enter image description here enter image description here

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  • $\begingroup$ Is the left image the rendered output, or in the textured 3D view? $\endgroup$ – David Jun 21 '14 at 13:44
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    $\begingroup$ .blend will help with trouble shooting. I have a feeling that it might be caused by mit mapping. also, how is it unwrapped? $\endgroup$ – GiantCowFilms Jun 21 '14 at 14:36
  • $\begingroup$ @David it is the rendered 3D-View. $\endgroup$ – stacker Jun 21 '14 at 18:46
  • $\begingroup$ @user2926289 I added the .blend, it is a simply a plane unwrapped. $\endgroup$ – stacker Jun 21 '14 at 18:47
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Setting the Blend Mode to multiply isn't necessary.

Material Settings:

  • Specular

    • Intensity: 0.0

    removes this: enter image description here

  • Transparency: On

    • Method: Z Transparency
    • Alpha Slider 0.0

Texture Settings:

  • Type: Image or Movie
  • Image: The Texture Image
  • Use Alpha: On (Otherwise darker parts of the image which are supposed to be opaque will be partially transparent)

  • Image Sampling

    • Alpha: Use : On (Otherwise darker parts of the image which are supposed to be opaque will be partially transparent) enter image description here
  • Mapping

    • Coordinates: UV
    • Map: UVMap
  • Influence

    • Color: On (1.0)
    • Alpha: On (1.0)
  • Blend: Mix (Default)

Settings to compare:

enter image description here enter image description here

Result (left rendered, right image editor) Image source by Luc Viatour / www.Lucnix.be

enter image description here

Result zoomed

enter image description here

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