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When I export my model as an FBX into unity I lose my material and it becomes a red material.

Here are my nodesnode setup

This is what it looks like in blender: result in Blender

This is what it looks like in unity when I export it: result in Unity

As you can see, the material in unity does not look like my intended material in blender. How can I fix it so I can have that same texture in unity?

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