0
$\begingroup$

How do i create gradient between two materials in one mesh? (second screenchot was edited in PS)

enter image description here enter image description here

$\endgroup$
4
  • $\begingroup$ blender.stackexchange.com/questions/10453/… $\endgroup$ Mar 7, 2019 at 17:32
  • $\begingroup$ Except those questions and answers didn't have anything to do with vertex paint. I hope that the solution I provided gives some use in that direction. $\endgroup$ Mar 7, 2019 at 18:12
  • $\begingroup$ @CraigDJones maybe it would be helpful to add your answer to the proposed duplicate as well, so that users have more options. $\endgroup$
    – user1853
    Mar 7, 2019 at 20:04
  • $\begingroup$ I think the title needs to be edited to add 'using Vertex Paint" that way it is more specific to the situation presented in the screen shots. That, and I can't figure out the best way to point them to my answer here except to replicate it again. $\endgroup$ Mar 8, 2019 at 13:50

1 Answer 1

2
$\begingroup$

Here is one option to use the Vertex Paint Blur tool on the border between the white color vertex and the black color vertex. I paint the center area white in vertex paint mode, and then invert and set paint to black (in the header, go to Paint> Set Vertex Color and this will act like a fill). I used Face Select masking to do this without overriding the center white area. enter image description hereenter image description here

I then switch tools to the Blur tool and blur the area around the white spot so that it cause a gray area. To deepen it, I subdivide once to force the vertex paint to blend across the changes. I then use this vertex color in the Attribute node (named Col by default) as a factor to mix between a diffuse black shader and a blue emission shader. enter image description hereenter image description here

$\endgroup$
0

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.