I have the following mesh with no thickness or faces:
I wish to be able to apply a uniform thickness along with clean geometry without creating too many vertices.
The solidify modifier isn't getting me what I desire:
The skin modifier is getting me closer to what I want, but I am unable to control the thickness of the object, generating extra geometry from what I need and creating undesirable faces and edges.
The process here is after the skin modifier is applied, the geometry is flattened on the Z axis, vertices doubles removed, and then extruded.
There has to be a simpler, less computationally expensive and more flexible solution to this that I am unaware of.