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I have the following mesh with no thickness or faces:

Original Mesh

I wish to be able to apply a uniform thickness along with clean geometry without creating too many vertices.

The solidify modifier isn't getting me what I desire:

Solidify -> Extrude

The skin modifier is getting me closer to what I want, but I am unable to control the thickness of the object, generating extra geometry from what I need and creating undesirable faces and edges.

The process here is after the skin modifier is applied, the geometry is flattened on the Z axis, vertices doubles removed, and then extruded.

Skin Modifier Undesirable Geometry Similar to what is desired

There has to be a simpler, less computationally expensive and more flexible solution to this that I am unaware of.

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    $\begingroup$ Possible duplicate of Using the solidify modifier with no deformed geometry $\endgroup$ Mar 6, 2019 at 16:05
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    $\begingroup$ You could also not convert to mesh and use built curve tools to bevel geometry $\endgroup$ Mar 6, 2019 at 16:05
  • $\begingroup$ In my opinion this can be avoided if you create the path objects in a vector drawing program, That way you can create curves that have width you want instead of being a single line. Export as SVGs, import in blender and give the curve some extrusion. $\endgroup$
    – user1853
    Mar 7, 2019 at 18:24

1 Answer 1

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Maybe there's a simpler way but you could try with the Wireframe modifier:

  • Select your mesh, fill with F.
  • Give your object a Wireframe modifier. Enable Boundary, choose the Thickness you want.
  • Apply the modifier.
  • In Edit mode, select all and flatten with a SZ0.
  • Remove doubles with a W.
  • Delete the unwanted faces.
  • Work the angles.

enter image description here

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  • $\begingroup$ Thanks! That's great, I'll book mark this and use this method from now on. $\endgroup$
    – Yoshihara
    Mar 6, 2019 at 16:01

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