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I have downloaded and imported a model from Mixamo. It doens't import right, but after some experimenting I managed to get the existing bones right.

The problem is that I want to add IK to the armature. But adding IK bones messes up the existing animation, because they don't follow along.

I just want to edit a part of the animation with IK. Does anyone have the knowledge on how to do this?

enter image description here

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You could deactivate the IK when needed: Click on the eye icon to deactivate, put your cursor on it and press i to insert a keyframe. If you want to reactivate, same thing, click on the eye to reactivate and press i.

enter image description here

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    $\begingroup$ Agree. If it was for myself, I may also add a Child Of constraint which I would use to "stick" the IK target to its supposed location. Also play with the influence values, depending on what I need to achieve. But honestly, it's quite a pain un the foot to tweak an animation which has been baked on ones, sometimes it's just faster to removes some keyframes. $\endgroup$ – L0Lock Mar 6 at 14:21
  • $\begingroup$ Thanks for the adequate answer guys, you are heroes! :) $\endgroup$ – Vince Mar 6 at 14:29
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    $\begingroup$ Blender Task Force always in the place ! $\endgroup$ – L0Lock Mar 6 at 16:32

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