0
$\begingroup$

Long story short is that, that I made an animation using Euler rotation but during cleaning the graph I realized that the graph and the axis got mixed up, eg. x and y axis both gave more or less the same sort of rotation in the graph but in the 3D space on rotating along local axis I get a completely different type of rotation. I usually do my animations with Quaternions, but this time, due to some issues I switched to Eulers without understanding how they work. Now I have a ton of animation data and a big mess cleaning up the graphs.

So my question is:

Is it possible to save the Euler rotations as Quaternions without loss of data (visual data at least)?

If that's not possible, then I should ask for the work around the graph editor so that the axis move according to the actual axis movements.

EDIT: I am presently using ZYX Euler rotation if that helps

$\endgroup$
0
$\begingroup$

In 2.79 there's an addon that works very well, called Quat/Euler rotation mode converter.

enter image description here

$\endgroup$
  • $\begingroup$ I want to thank you from the bottom of my heart! I have been going crazy thinking I had to redo all the hand animations. But your solution has worked just as i wanted! I tried to find a solution but had no idea that the solution already existed. Once again thank you so much! $\endgroup$ – Ihab Adeel Mar 6 at 17:35
0
$\begingroup$

Use default XYZ Euler and see if it helps. And you can read > https://en.wikipedia.org/wiki/Euler_angles about the issue. I suppose it's the same as eg. RGB > BGR if you came across it.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.