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I'm trying to model this little section of this scope, mainly the slanted hole that the bolt sits into. I've tried to boolean it and that just makes a mess of everything. Is a boolean the best option and I'm just not doing it right or is there a cleaner way of modeling this?

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  • $\begingroup$ Please see this answer blender.stackexchange.com/questions/123843/… $\endgroup$ – atomicbezierslinger Mar 6 '19 at 2:10
  • $\begingroup$ What sort of mess? please post screenshots. I tried a quick Cube mesh scaled and rotated to 45 degrees and then used the Boolean modifier with a Cylinder and it created OK geometry. I got even better results by adding a SubDiv Modifier set to Simple to the Cube first. $\endgroup$ – rob Mar 6 '19 at 9:45
  • $\begingroup$ Sorry this is what I mean by a mess: imgur.com/QqkB4Vn i'm not sure if attempting to clean that up is a good workflow or if i'm doing the boolean process correctly or not. $\endgroup$ – Liam Fishman Mar 6 '19 at 23:57
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You could do it with a Boolean modifier, please tell me if you don't understand one of the steps:

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  • $\begingroup$ When going from step 4 to step 5, did you use a solidify modifier? $\endgroup$ – Liam Fishman Mar 7 '19 at 0:00
  • $\begingroup$ I just extruded $\endgroup$ – moonboots Mar 7 '19 at 4:46

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