I'm working on a low poly style scene, meaning that individual triangles are intentionally visible. I need to subdivide the scene while preserving the original geometry.
Basically, for every triangle I'd like to add 3 new vertices to create 4 triangles like this, so that it's still flat:
It may seem odd that I'm basically just increasing vertex count, but this is because I have a vertex shader that is warping the points, and I need more vertices for the effect to look nice.
I know about the 'poke face' but this does not work because I must reduce edge lengths for the effect.
Is there any built in tool I can use to accomplish my goal? Thank you