I'm developing a game making in Unity.
I made a character on Blender include meshes, armature, etc.
I exported each animation separately from my rig to fbx files and I combinate on Unity as setting up Root bone.
When I made my character on Blender, the animation of rigs moves as I expected. But when I Imported on Unity It happens like this.
As you see, the rotation and position of the mesh that I made are changing weirdly which should not move at all.
When I export animation files, I checked option as [Check only Armature, Apply Transform, FBX Unit Scale, Only Deform Bones, Armature FBXNode Type - Root, NLA Strips]. I tried other options but rather it does not solve my problem and showing up unexpected issues.
Also, I applied Humanoid Rig on Unity.
I guess there is a problem on the origin of my rig when I export to fbx and import to unity but I don't know how to fix this issue.
What other options could I try?