I know how to apply a simple linear/radial gradient to a mesh but what if I want more control over the gradient, let's say I want it to follow certain regions of a mesh? I posted two examples of what I mean:

Example 1

Example 2

Here a linear/radial gradient probably won't give me the desired results. Can I somehow paint a gradient manually or is there a more convenient method?

  • $\begingroup$ It depends on your specific needs, but you may be better using coloured lights with specific fall off values to create the sort of highlights in those images. $\endgroup$ – rob Mar 5 '19 at 11:41
  • $\begingroup$ You can certainly assign different materials to different parts of the mesh and make the transition smooth by using gradients. Read:blender.stackexchange.com/questions/10453/… $\endgroup$ – user1853 Mar 5 '19 at 18:57
  • $\begingroup$ Do you mean you want a 3D procedural texture to 'stick' to a mesh as it's deformed? $\endgroup$ – Robin Betts Mar 6 '19 at 12:30

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