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I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get artifacts.

Blend File

I think it renders on the mesh properly. but based off the actual image, I think something is not right. Normal Map (Left to Right)Cage, High-poly, Low-poly

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Fixed! I had to disconnect the Image texture in the shader editor. I really don't know why this caused a problem...

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