How do I put an image (Google Maps satellite view, flat to start with, later to be 3D topology) onto a part of a sphere?. The map is of an Earth region a few miles long, and I’d like to model it as accurately as possible, e.g. the correct visible distance from a standing adult’s eye-level above surface to horizon.
What is the best way to do that?
Or is it necessary (or simpler) to define the whole sphere and then zoom the viewport and rendering view onto just the required part ? I can see that for a uv sphere, this would imply a massive number of elements (faces/facets, nodes, edges...).