I'm new to blender 2.8, and practicing how to bake normal maps right now.
In this picture, I was trying to bake high poly cylinder to make a low poly cylinder look smoother.
I just follow this youtube video(https://youtu.be/0r-cGjVKvGw), but when I baked it, these weird kind of edge things appear in the normal map.
Changing ray distance or cylinder size doesn't work, what is wrong and what should I do?