I was struggling to follow a 2.79 online tuts in 2.8 until I found this thread 2.8 Adaptive Subdivision
So now I see that Adaptive Subdivision and MicroDisplacement are part of the Cycles Experimental Renderer. As a new user and beginner of Blender this was confusing to me, I thought the difference was due to the version not the Renderer. (please don't waste our time by criticizing my choice to use 2.8 to follow 2.79 tuts, it's not helpful) Here are some specific questions that might help me understand better.
- Why does Blender have several renderers? {Workbench, Cycles, Eevee} (2.79 had BlenderRender and why did it go away?)
- What criteria should I use to determine which one to use? (I was struggling to find Adaptive Subdivion in Eevee as I expected it to be part of Blender, not tied to a specific Renderer)
- What other items should I be aware of that will differ from Renderer to Renderer and might contribute to my choice of Renderer?
- Since Eevee is newer than Cycles, is it a BETTER Renderer? If so, why doesn't it support Adaptive Subdivision or is it simply baked in by default?
- Can you point me to any educational material that explains and compares these?
- How long will Adaptive Subdivision be 'Experimental' - I've found videos that go back a bit and would have expected Adap Sub to have moved out of experimental into core
- My main goal is to texture terrains generated from heightmaps . What is the BEST Renderer for that task?
Thanks in advance, this is always a helpful site