I was testing stuff with render, render layers,scenes, world and cycle rendering. Suddenly my colornodes lost its shading. I went through I couldnt get it back.

Is there any way for me to restore normal coloring and matarial setting? enter image description here

  • $\begingroup$ Well have you tried Ctrl+Z, copying from the last actual save or autosave (open blender a 2nd time)? $\endgroup$
    – WhatAMesh
    Mar 1, 2019 at 10:11

2 Answers 2


Most likely you have accidentally put the HSV node to a value that blows out the resulting pixel values. See this screenshot here to understand which value I mean:

enter image description here

In your case, you have set this to 2.0. This will likely send so much light energy down the line that the resulting pixels will overshoot the 1.0 range, thus being clipped to white. I've done this in the screenshot below:

enter image description here

Lower that input value of the HSV node to something reasonable (between 0.0 and 1.0) and see if this resolves the issue.


thank you for stating your question clearly. At this stage you lost all information. Blender Render was created to NOT work with Nodes like in Cycles.

The moment you tried a different render method, the previous (Blender render) deletes all data stored at SCENE level, though at DATA-per-object level remains. (This is why you see the nodes, but they are all white). This is another reason why Blender internal and other functions in Blender cannot co-exist now that Cycles is better at doing light calculation.

Thank you for your consideration to vote me as the answer by clicking to the left :the icon with a check mark and upvote this answer.



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