Super simple premise, but can't figure it out. How do I make a spitting boil, like lava or another thicker liquid?
Thanks in advance
Select Plane, go to properties tab, particles:
Now: Any changes you do to the icosphere will reflect on the bubbles.
Create a sphere move it to intersect half of your icosphere. Select icosphere and use a boolean modifier. Select the sphere as boolean operation set to SUBSTRACT.
Play particle sim, you'll see your bubbles have a hole.
Now, animate the boolean sphere up and down quick enough in the timeline (you can press play and move it with G) and some will come complete and othera with just half bubble.
If you animate this consistently you'll get desired BASE effect.
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