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So, while modeling simple building, I came across some strangle flickering on faces, which is strange for me. There is no overlapping, so "z-fight" is not the cause here. Flickering is visible with solid or rendered -- no matter which.

I have blender 2.8 beta by 27.02.2019 version

I inserted images and .blend file, so please look at them :) flicker on foot of quad table

flickering on the edge of building

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  • $\begingroup$ Strangely -- I've created new file and imported same models -- problem somehow solved. But what was causing this is a mystery for me (maybe it was because of animation?) $\endgroup$ – linosia Feb 27 '19 at 20:47
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The flickering was because your Clip Start distance was way to small. This setting can be found in the View menu of the Properties side panel. The N key to toggle view or hide panel.

It was set at 0.00002m : enter image description here

Increasing the distance a little to 0.1m ......... enter image description here

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  • $\begingroup$ Wow, thanks! Didn't`t know clipping can cause this... $\endgroup$ – linosia Feb 27 '19 at 21:31

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