I created this with world machine and imported it into blender via a .tif heightmap and applied it to a subdivided plane with displacement.
But the scale is wrong! It seems that every value I have is twice as powerful as I need.
As you can see in this image, my imported heigtmap in orange is twice as "sharp" compared to my original model exported in .obj from my software. And the two mountains have the same dimensions!
How can I counter this issue in blender?
I think that my white value and black values need to be twice as soft to correct this? Is this right?