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enter image description hereI´m new in Blender and this is my first post and Question on this side. In Blender 2.8 I have a Problem with Armatures. When I add a simple Bone, I see the Bone, and 2 Spheres. But it is not one Element. The Root is on the 3D-Cursor, the Bone-Element shows on z-axis down. The Tipp-Shere is on the z-axis at Blenderunit 1. How can I solve this? Thanks for your help! Ruppig

while rotating in pose-mode around z-xis

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  • $\begingroup$ I did some research and it looks like a bug. These parts shouldn't be separable. Blender 2.8 may still have many bugs. $\endgroup$ – Lukasz-40sth Feb 27 '19 at 11:11
  • $\begingroup$ Thank you very much. Can I report that bug somewhere? $\endgroup$ – Ruppig Feb 27 '19 at 11:28
  • $\begingroup$ Isn't it on the splash screen? $\endgroup$ – Lukasz-40sth Feb 27 '19 at 15:15
  • $\begingroup$ @Ruppig I want to give you a medal :) You are the first person in my blender history, that was able to break a bone :) Real fracture of virtual bone. $\endgroup$ – vklidu Jul 28 '20 at 18:34
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Do you have any screenshots. - it might just be that you're really confused, when adding a bone, you add a bone to the center of the cursor, you then move it to where you want it to be, and you then parent the bones and the mesh together.

from your description it sounds right.

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  • $\begingroup$ I put a picture to my Question! $\endgroup$ – Ruppig Feb 27 '19 at 10:14
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Yes, bones are 3 part just like you see. In EDIT mode you will modify any of the 3 parts. in POSE mode you´ll touch and manipulate it as 1 piece.

Thank you for your consideration in voting this as answer.

BFCT_Schiller

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  • $\begingroup$ Can you revise your answer? Even OP without images described exactly the same state as image is showing. Thank you $\endgroup$ – vklidu Jul 29 '20 at 5:46
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Everything is OK, no need to solve it. The spheres, called Head and Tail, are like joints in your skeleton, with Head joining Tail in Edit mode. And what you described goes for Edit Mode. In Object mode a bone is one object. Read https://docs.blender.org/manual/en/dev/rigging/index.html on rigging for more info.

Now that I can see the screenshot, delete one of the armatures as outliner says you have two.

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  • $\begingroup$ Thanks for helping me. The Picture above is the new bone in Objekt-mode. $\endgroup$ – Ruppig Feb 27 '19 at 10:16
  • $\begingroup$ I tried that now with a complete new Project. It doesn`t change the result. $\endgroup$ – Ruppig Feb 27 '19 at 10:34
  • $\begingroup$ When you discover it is possible bug, any reason to keep this answer "Everything is OK"? $\endgroup$ – vklidu Jul 28 '20 at 18:41

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