I know how to make a simple smoke simulation, but this is somewhat difficult for me to understand..
Refer this picture:
You can see the red and blue smoke coming out of that can or cylinder or whatever it is...You can see that there's a force from the can that makes the smoke appear narrow from bottom as soon as it goes on spreading around. I need that type of hard and forced smoke.
I referred this question, but it is about particle system and I can't adopt that for this.
Please suggest me a way to do this..