1
$\begingroup$

This question already has an answer here:

I've been looking for answer on this site, but didn't find a solution, or dumb enough not to apply for my situation. I need to extrude vertices along already created edges? Is there any way to do that?

enter image description here

$\endgroup$

marked as duplicate by metaphor_set, Community Feb 25 at 13:06

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ I don't know how to extrude them into the said direction or if it's at all possible. But you can move them by double tappin g and holding alt. Then you can add a loopcut in the middle. $\endgroup$ – AzulShiva Feb 25 at 6:32
  • $\begingroup$ you are making your question difficult, do you just need to extrude vertices? $\endgroup$ – Yash Feb 25 at 6:59
  • $\begingroup$ I need to extrude them along given edges. I tried moving them, but loop created after that has different topology, than i need. $\endgroup$ – Victor Naumov Feb 25 at 7:06
  • $\begingroup$ Probably i need to create the new path for transformation, but i don't understand how to do it in a correct way. $\endgroup$ – Victor Naumov Feb 25 at 7:07
  • $\begingroup$ I don't think you can do that $\endgroup$ – moonboots Feb 25 at 7:35
3
$\begingroup$

Three different ways to do this currently. Options #1 and #2 only allow to specify distance factors relative to edge length. Option #3 should allow absolute units.

  1. Use vertex slide: Press G,G twice to activate Vertex Slide, while the cursor is hovering the edge with the desired direction. Afterwards press C to deactivate clamping and allow extending beyond current position.

enter image description here

  1. Scale in relation to the other vertex: Place you 3D cursor at the other end of the edge by snapping it to the vertex with Shift+S > Cursor to Selected. Change the Transform Pivot to the 3D Cursor and then scale the opposing vertex with S.

enter image description here

  1. Use a custom transform Orientation: Select the edge with the desired direction. In the 3D View Properties Area from Transform orientations chango to local and press + to add a new one. Select it from the list (should be named Edgeby default), then select your vertex and move it by using G then tapping twice the desired axis to move in local coordinates, in this case Y,Y.

enter image description here

$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.