0
$\begingroup$

I am working on a climbing cycle and i tried to Paste X-flipped pose and it seems that my lower body of the mesh worked not the top part? I done this before for my walk cycle and it has no problem. Is there an issue im not seeing?

$\endgroup$
1
$\begingroup$

The orientation of his right arm bones is bad:

In Edit mode select all these bones and ctrl R 180 to rotate 180° on their axis. Then, in Pose mode, go in the Properties panel > Bone Constraints > IK, you'll have to correct the IK Pole Angle -> 180°.

Or, simpler, in Edit mode, select all the left arm bones and go on the bottom menu bar > Armature > Symmetrize. Then, in Pose mode, go in the Properties panel > Bone Constraints > IK, you'll have to correct the IK Pole Angle -> 180°.

Now it works fine.

enter image description here

$\endgroup$
  • $\begingroup$ Thank You. How does that work though? do i constantly have to check that throughout my process? or was it suppose to be done earlier ? $\endgroup$ – Gaunt Feb 24 at 17:54
  • $\begingroup$ if you simply Symmetrize it should not happen, if you have this kind of bug it generally comes from this kind of problem or bad suffix, but symmetrize precisely prevents that $\endgroup$ – moonboots Feb 24 at 17:57
  • $\begingroup$ So everything seems to be working but now the hands are inverted when i paste x-flipped mirrored. $\endgroup$ – Gaunt Feb 24 at 18:26
  • $\begingroup$ what do you mean by "inverted"? keep in mind that maybe you need to rotate the IK (Pole Angle) in the Bone Constraints $\endgroup$ – moonboots Feb 24 at 18:34
  • $\begingroup$ blender.stackexchange.com/questions/132767/… $\endgroup$ – Gaunt Feb 24 at 18:52

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.