How can I make a Cycles modifier for an object(with offset) stop at a certain point. If I set and end frame it will jump back to where it started. I want to make it stay where it ended once the cycles with offset ends.

So I have an empty going forward and stopping, then I repeated it with cycles offset now it goes forward instead of jumping back to its original spot. Now I want the empty to stop, and stay there.... how can I do this?



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