I need your help, i have no explanation how to do these curtains - can someone explain, what is the smartest way to model these? - how can i use it in the best way for a cloth sim?

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Best regards, Marc


Its not necessary to do the curtain with real geometry, just use a normal cloth simulation and create the visual effect with the material using a texture as mask for an transparent-shader

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  • $\begingroup$ If this would be to flat for you up close, you could use a normal map additionally $\endgroup$ – A M Feb 23 '19 at 11:05

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