Very new to Blender, and I've just been following some tutorials to help me achieve my goal of creating a smoking logo. I've found plenty of helpful ones, but not quite everything has come together yet. One issue I'm having is that I haven't been able to make the logo itself look like it's made of smoke, while emitting smoke at the same time. I guess that's because in a real world scenario that isn't physically possible. So I'm trying a workaround whereby I first create an object with smoke but set the Field Weights property for the Wind force to 0, and then duplicate this object in the same location set the Wind force to 1.000.
In theory I thought this should work, but setting the Wind force property in Field Weights to 0 doesn't seem to have any effect at all. The smoke still continues to be affected by the Wind force, exactly the same as the one which is set to 1.000.
First question - what am I doing wrong? Second question - is there a better way to achieve what I'm trying to do?
Cheers, Ben
Edit: I should have mentioned, I want the logo to remain clear and legible even while it's smoking. That's why I'm trying to achieve the "looking like smoke while emitting smoke" effect. Hopefully this makes my question make a bit more sense.