0
$\begingroup$

Very new to Blender, and I've just been following some tutorials to help me achieve my goal of creating a smoking logo. I've found plenty of helpful ones, but not quite everything has come together yet. One issue I'm having is that I haven't been able to make the logo itself look like it's made of smoke, while emitting smoke at the same time. I guess that's because in a real world scenario that isn't physically possible. So I'm trying a workaround whereby I first create an object with smoke but set the Field Weights property for the Wind force to 0, and then duplicate this object in the same location set the Wind force to 1.000.

In theory I thought this should work, but setting the Wind force property in Field Weights to 0 doesn't seem to have any effect at all. The smoke still continues to be affected by the Wind force, exactly the same as the one which is set to 1.000.

First question - what am I doing wrong? Second question - is there a better way to achieve what I'm trying to do?

Cheers, Ben

Edit: I should have mentioned, I want the logo to remain clear and legible even while it's smoking. That's why I'm trying to achieve the "looking like smoke while emitting smoke" effect. Hopefully this makes my question make a bit more sense. Logo Smoke Physics

Logo Smoke Particles

Logo Solid Physics

Logo Solid Particles

Smoke Domain Physics

Turbulence Physics

Wind Physics

$\endgroup$
  • $\begingroup$ Good idea. Updated. $\endgroup$ – user3029732 Feb 23 at 2:42
  • $\begingroup$ Please crop your images to keep only the relevant information $\endgroup$ – cegaton Feb 23 at 3:31
  • $\begingroup$ So just the right hand sidebar? Sorry I'm new to Blender and don't know what the issue is, therefore I'm not sure what info is or isn't relevant to you. $\endgroup$ – user3029732 Feb 23 at 3:34
0
$\begingroup$

Thank you for posting your question very clearly. 1) Decreasing FORCES weights on the smoke sim panel refers to a GLOBAL VALUE. That means the simulation will STOP reacting to the WIND force if you set it to 0 like you´re using now.

2) If YOU DO want to use a wind force, set back WIND FORCE GLOBAL WEIGHT back to 1. Let´s concentrate on the wind force itself. Click on it and go to the properties>dynamics tab (the little bouncing ball).

There, you should manipulate the force of the wind. Please start with a wind force of 100 units. I cannot reference much of your pictures, since you´ve posted only 1 too many times. But I´ll assume your model is big enough to handle 100 unit power wind.

Press playback and your smoke should be moving TOO strong. Decrease by half (on force parameter type 100/2) you´ll get 50. Then you can see it on realtime. There´s a lot to cover on the SMOKE DOMAIN (the box around your logo) which is the space where the smoke will get simulated.

The direction of the wind is represented by an arrow on the base, and the power factor by circles, that way you´ll have a visual queue of what you´re doing.

To directly playback the smoke simulation once you´re done using wind (or even testing) you´ll need to FIRST SAVE YOUR FILE on a FOLDER (this is important) and then go to smoke simulation DOMAIN (click the box that surrounds your logo) and on the CACHE tab, click FREE AL SIMULATIONS first, then click: BAKE ALL SIMULATIONS. This will send your smoke simulation to the local folder you saved your project into (see why it was important to save into a folder?)

All right, you should now have a basic understanding of how to work global weight of forces, what forces do, it´s parameters, and basic functions on the smoke domain (the box where the smoke simulates itself).

Thank you for your consideration to vote me as answer.

BFCT_Schiller

$\endgroup$
  • $\begingroup$ Thanks so much BFCT_Schiller. I do indeed want the simulation to stop reacting to the WIND force -- at least, for one part of the animation. There are two versions of the logo, one I want to remain still so that it's legible, the other one I want to appear as smoke. The reason I want them BOTH as smoke is that because at the end of the sequence, the logo needs to be blown away as if being snuffed out like a candle. So the wind is affecting the smoke, which is good -- however I couldn't see anything in your steps about how to keep on version of the logo unaffected by the wind? $\endgroup$ – user3029732 Feb 23 at 4:55

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.