It there an example of setting the parent of one shaderNode with another?
Here I am trying to make the Bsdf Principled Node the parent of the Material Output node.
mat = bpy.data.materials.new(mat_name) mat.use_nodes = True nodes = mat.node_tree.nodes m = nodes['Material Output'] d = nodes.new('ShaderNodeBsdfPrincipled') mat.node_tree.links.new(d.outputs['BSDF'], m.inputs['Surface']) d = nodes['Principled BSDF'] m.parent = d
When I check the value of m.parent before the assignment and after the assignment the value returned on
I would have thought that the parenting and child process of Node should be intrinsically built into blender and if something has an output that comes from an input the parent/child relationship. I suspect blender only fills that in when you edit it through the GUI and not via python.