I am using Blender behind a firewall with a proxy. When anything , e.g. an addon needs to connect to the internet, this fails. Is there a way to set a http/https proxy in blender ? (assuming using Blender on Win10)
1 Answer
On Windows you need to add http_proxy
(and https_proxy
, maybe?) to your environment variables. You can do this with the built-in (terrible) windows tool for this (a duckduckgo search will find lots of pages showing you how) or the (much more useable) Rapid Environment Editor.
The variable you add is http_proxy
and the value will be something like http://mycompanyproxyserver:3128
where 3128
is the port number. I did the same for https_proxy
, I'm not sure if this is necessary or not.
Once you've added the variable you need to refresh your shell— the easiest way is to log out / in, or restart.