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I am using Blender behind a firewall with a proxy. When anything , e.g. an addon needs to connect to the internet, this fails. Is there a way to set a http/https proxy in blender ? (assuming using Blender on Win10)

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  • $\begingroup$ Sorry just a comment, i got the same problem with Blenderkit (i paid with 2.79) and now it isn $\endgroup$ Commented Jul 21, 2020 at 19:58

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On Windows you need to add http_proxy (and https_proxy, maybe?) to your environment variables. You can do this with the built-in (terrible) windows tool for this (a duckduckgo search will find lots of pages showing you how) or the (much more useable) Rapid Environment Editor.

The variable you add is http_proxy and the value will be something like http://mycompanyproxyserver:3128 where 3128 is the port number. I did the same for https_proxy, I'm not sure if this is necessary or not.

Once you've added the variable you need to refresh your shell— the easiest way is to log out / in, or restart.

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