If I make a material, that uses textures and the texture is modified (with a color ramp node for example), can I somehow export the texture as it is on the input of the material so that I could use it without any additional nodes next time?

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    $\begingroup$ You could Bake it as a UV texture. Google "Blender Bake textures example". $\endgroup$ – rob Feb 22 '19 at 13:49

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