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I've got a textured table with some objects placed on top. However, I'm unhappy with their reflections on the table surface: how can I reduce such reflections?

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I'm using the following node setup for the table (the solution shouldn't change the use of the Invert node)

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I would try this:

  1. Reduce specularity: this will make the reflections dimmer

  2. Raise a bit the "roughness" zero-point: to do so, put a Converter>ColorRamp between your current *Roughness" input and the Roughness socket, and make the default black a bit less dark. This will make the reflections fuzzier

enter image description here

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Lower Principled shader's IOR value to 1.2, which will make reflections less distinct. Like more faded.

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