Does anyone know if it is possible to make a variable
i.e.
variable = "string data"
and then have that data stored 'somewhere' such that it is saved with your file? So you change the value, save and close blender, reopen blender, and the code loads up that data from before?
I would like to avoid having to export data to a custom file, but instead have it load automatically with everything else.
I am trying to make a plugin that adds a bone constraint. In reality, it is not a bone constraint, it just connects a shape key to a particular bone in a particular direction to give the effect of easy to use pose space deformation like those found in industry level programs like Maya. And in reality, my variable is going to be a float type column vector
vector_to_save = bpy.context.selected_pose_bones[0].matrix.col[1]