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I saw this and I'm trying to figure it out how can I make this by physics features. I tested some different ways, but since I'm not advanced in this feature of the blender, I want to ask you if it's possible or not and if yes, could you kindly give me some advice?

Here is the image:

enter image description here

Thank you in advance.

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    $\begingroup$ of course not, you cant do that with physics, to do that you have to model it $\endgroup$ Commented Feb 22, 2019 at 4:48
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    $\begingroup$ @MichaelBenDavid I’m guessing the question is about the bulging cushion sections being generated by physics, similar to blender.stackexchange.com/q/87424/29586 $\endgroup$ Commented Feb 22, 2019 at 6:43

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This is definetiley possible.

I can recommend to check out Curtis Holt's Video on Cloth Simulation in Blender 2.8 The effect you want to have is definetly doable.

https://www.youtube.com/watch?v=bAswwNpfe0U&t=0s&list=LL_vK2be21gQ3oN11drA3XBA&index=8

You would have to start by modelling your base structure and the plastic in the state of "not stretched out".

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