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The axis for all of my object manipulations seem crooked.

The axis problem itself

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  • $\begingroup$ can you show us you UI without using a tool? You probably have Local or Normal Orientation enabled, but i can't tell from this image, since the tool information is replacing those icons/buttons. $\endgroup$ – Chris Feb 21 at 22:47
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This is a Known bug. I have reported this many times. No fixes yet. It happens after you applied DELTAS TO ANIMATED KEYFRAMES. Then your axis will not respond to normals, world, local or anything else. The only solution here is to extract faces of the mesh with P (part them) and then reconstruct them again by "JOIN" (j). Then you will have your pivot point again in a fixed correlational position with the other joined elements.

Thank you for voting this as answer.

BFCT_Schiller

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