new to Blender, working through this tutorial. I'm about to extrude out the trunk of my elephant, but one vertex from my extrusion face (see screenshot, the bottom right one in the selected loop) forms a sharp angle. I'd like to move this vertex to soften the angle, but want to ensure that it remains "straight" relative to the other selected vertices. ie: at present, if I just hit 'g' and move it around, the side view no longer shows those vertices as a straight line. I hope that makes sense!

How can I align the view to the plane intersecting those vertices, so that moving that vertex left and right with my mouse will keep it in the same plane? I have tried align view to active with those vertices selected, but this seems to align the view to the entire object, not just the selected vertices.

elephant front and side views

Edit: based on this question, Shift-Numpad 7 looks like what I want. However, when just selecting that loop, it gets me to this:

elephant post shift-numpad 7

I assume it is basing the orientation off the single white vertex rather than the whole loop? My workaround for now is to select the loop, create a face, rotate with shift-numpad 7, delete the face, then do the edits I want to do. This works, but seems pretty kludgy. Is there a better way?


1 Answer 1


just rotate the whole loop with R from the side view then grab, move, and scale the whole loop into place. for the trunk to have a smoother curve, you're going to have to add more edge loops with Cntrl R.

Edit: part of the reason is your topology, i just edited your image a little to give it a more practical topology. you just gotta move your vertices around a little near the mouth and neck area. take a look at the edited reference image belowenter image description here

  • $\begingroup$ Thanks for the reply, but I think I might not have been clear. Right now I'm not trying to model the mouth of the elephant. I just don't want the trunk to have a sharp corner on it, and I'd like to do that whilst keeping the vertices straight. I want to move the bottom right vertex on that left view whilst maintaining that they appear in a straight line on the view on the right. Were I to just grab and move it right now, I'd get "zig zags" on the right, because the left view is not aligned to the selected loop. I hope that makes more sense, and thanks again for helping out! $\endgroup$ Feb 21, 2019 at 19:45
  • $\begingroup$ oh, then just move that vertex along the X Axis. press G then X. you could also try beveling that vertex first selecting only that single vertex then press Shift Ctrl B and move your mouse. scroll wheel up increases number of cuts, scroll wheel down decreases number of cuts. $\endgroup$
    – pstuddy
    Feb 22, 2019 at 2:18

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