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I have a question about the creation of assets for video games. Usually for the game objects a high poly model is prepared, to then transfer the details on a low poly model, so that it can be rendered in real time. Is it a work that is always done with any object? the polygonal models of the characters in general imagine yes but the rest? I refer to the environment, the structures, vehicles etc. from various videos released by some studios you can see the low in engine models, so I guess so.

I was especially interested in the environment, a snowy mountain for example. I do not think you do this reasoning even in this case, after all change the game environment seems fast enough with the most popular engines. I could not elaborate on it, could you help me? thanks in advance and sorry for my english, I do not know if I was clear xD

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    $\begingroup$ I think this question might be better suited for a different stackexchange, maybe gamedev.stackexchange.com $\endgroup$ – WhatAMesh Feb 20 '19 at 19:40
  • $\begingroup$ You might also want to research "Level of Detail" in regards to rendering $\endgroup$ – UnholySheep Feb 20 '19 at 19:59

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