I have a question about the creation of assets for video games. Usually for the game objects a high poly model is prepared, to then transfer the details on a low poly model, so that it can be rendered in real time. Is it a work that is always done with any object? the polygonal models of the characters in general imagine yes but the rest? I refer to the environment, the structures, vehicles etc. from various videos released by some studios you can see the low in engine models, so I guess so.
I was especially interested in the environment, a snowy mountain for example. I do not think you do this reasoning even in this case, after all change the game environment seems fast enough with the most popular engines. I could not elaborate on it, could you help me? thanks in advance and sorry for my english, I do not know if I was clear xD