I've followed a couple of tutorials to learn how to rig my flying humanoid character. Both of them tell me to unparent feet/hands bones and parent them to added bones that will work as IK handles.
GOOD: this allows me to rotate feet/hands freely while also driving legs/arms IK chains.
BAD: whenever I move the IK handles beyond legs/arms' maximum extension, the feet/hands' bones and mesh follow the IK handle resulting in a stretched mesh.
(See screenshot from one of the aforementioned tutorials)
This is unacceptable.
Alternatives?