When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal.
I can't change the Transform Orientations:
How to make the move handler follow the global axes? I've already tried changing the Transform Orientations to global, local, view but nothing happens.
How to force orientation to be like this?
This problem only occurs with the Move Tool. When I switch Transform Orientations with Rotate and Scale Tools, it works perfectly.