When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal.

I can't change the Transform Orientations:

Transform Orientations don't change

How to make the move handler follow the global axes? I've already tried changing the Transform Orientations to global, local, view but nothing happens.

How to force orientation to be like this?

Transform Orientations is global

This problem only occurs with the Move Tool. When I switch Transform Orientations with Rotate and Scale Tools, it works perfectly.

Thank you.


1 Answer 1


Nevermind. I discovered the solution. All manipulation tools have their own definition of Trasform Orientations that will only respect the TO of the viewport if it is as 'default'.

enter image description here

As my Move Tool was with Transform Orientations = Normal, it was no use changing the TO of the viewport. Just set to 'default' to resolve.

Thank you. I'll leave the topic to anyone who has this same problem in the future.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .