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When I transform the SVG into a mesh, it gets so many parts and lines through its shape that when we try to pull a piece through another mesh it gets all deformed. I can reduce this effect if I increase the subdivisions of the mesh a lot ... but the file gets very slow and heavy. Dog drawing, when i convert to  mesh And also in the render we can see the deformation (even if I didn't booleaned it, and even if I made an subdivision surface)..like the image of the mug handle, it have a lot of image fails

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marked as duplicate by Duarte Farrajota Ramos, Scott Milner, cegaton, metaphor_set, Omar Emara Mar 3 at 10:32

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